Romain Perrier (Snibaw)

Snibaw

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Romain Perrier's repositories

AstroShift-URP

An endless 2D endless game that I'm trying to create for mobile. This is the first time I've used URP (Universal Render Pipeline), and I'm concentrating more on the graphics than I did for Fireman-Runner.

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Fireman-Nonsense

This is my first game available on the play store. It's a 3D mobile game similar to the "anti-stress" games you often see in ads.

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Top-Ten

A "board game" I'm trying to recreate on a mobile app

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Game-Tank

I tried to recreate WII Play's 2D tank game. I was able to create intelligent enemies for the game and add aiming aids in the mobile version.

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PFE-ZeusVersusHumans

An end-of-study project which is a 3D mobile game in a team of 4. The idea is to make a mobile game where the player embodies the god of thunder, Zeus.

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AICarRace

A 3D race car game I made for a friend so he can experiment Machine Learning !

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Auction_Simulation

This project aims to simulate an auction with one server and several clients. It was a second-year small-project for my engineering school.

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Game-Platformer2D

My first game. A 2D Platformer Game I created in 2022.

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Game-TreZor

A RPG game that I'm creating right now

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GameJam-28-08-2023

We created this game called "Realities" in 24 hours for a Game Jam in a team of 3 (We won 🥳). I was in charge of the development on Unity, while the other members of the group worked on 3D models and UI.

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Mirror-Brick-Analysis

The goal of this activity is to analyze technological bricks. We chose mirror networking, we are going to do a small demo on a project and an oral presentation on it

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Nuit_De_L_Info

"La Nuit de l'info" is a programming event whose goal is to create a web application in one night. For this, we were composed of a team of 6 and had to program on the theme of STDs

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OPD-Characterization

This project was realised during our Industrial Project. Real project : https://github.com/Victor804/keithley-software

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Paint-War-Project-OpenGL

A school project in a group of three involved creating an OpenGL-based 3D paint war game. We implemented techniques such as Ray-Marching to display players on the screen and simulate physics interactions between the players' blobs.

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PlatformerDeveloppement1

The aim of this project is to program the control of a basic game object in a 2D platform game environment, without using dedicated unity packages.

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Portfolio

This is the git repository for my portfolio ! Hoping that I will get an internship one day :)

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Queue_Simulation

This project aims to model a queue at the bank. The user can modify some parameters such as the speed of arrival of customers, the minimum/maximum customer service time or the number of days simulated. A text file then summarises the simulation data.

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School-AES_Encryption

I realized a cryptography lab whose goal was to find the two keys used during a double AES encryption from the clear message and the final coded message.

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School-Machine_Learning_Introduction

I took a machine learning course as part of my second year. During this course, we had to do a practical work in groups of two. The goal of this lab was to make us practice two aspects of machine learning: Supervised Machine Learning and Unsupervised Machine Learning.

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School-Matlab_Project

The aim of this project is to code the robot's ability to keep track of its position using photoreceptors like a fly does.

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School-Matlab_Signal_Processing

Here is two labs that had to be done in groups of two in my UP signal processing

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School-Optimization_Challenge

My school organized a programming event where the goal was to find the best solution to a problem. We finished first in our school with an optimal solution found for half of the problems.

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School-Project-GameDev-1

My first school game project. A 2D Shoot'm Up in space.

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Switch-Btw-OpenWindows-Macro

This project was made so you can be able to switch between diferents open tabs by pressing "1","2","3" ...

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UniJam

This game was created by 7 students: developers, game designers and 3D artists for a gamejam. (We won the jury prize 🥳) It's a platformer-sandbox fps in which you can color the environment to give it effects and progress through the game. Personally, I spent a lot of time on the game's physics and the effects of the various blocks.

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Unity-Summer-Project

This is an introduction to GameDev with a 2D Shooter game.

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Up_GP_Simulation

The goal of this project was to simulate the interaction between every UP and GP of my year. In this way we could collect data on them so that we could potentially improve our school year.

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