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Map generator based on Voronoi Diagram and Perlin noise
Small unity editor script that generates a terrain procedurally using 7 different noise types .
Simple endless low polygon world generator implemented in Unity
'Not No Man's Sky' - 3rd year CTP dissertation for university
Generation of a 3D terrain using generated randomized heightmaps.
A modernized fork of Jason Bevins' libnoise, reengineered for C++17 with a robust CMake build system. This enhanced version integrates noiseutils for seamless noise map rendering, supports thread-safe multithreading for high-performance applications, and ensures compatibility across Windows and Linux.