There are 2 repositories under gbdev topic.
Learn to create games for the Game Boy using Assembly
A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.
A simple GameBoy tile editor written in C using ncurses
gbdev website. Showcases our projects and hosts some community content
Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!
A Rhythm Heaven-esque rhythm game for the Nintendo Game Boy
A silly revival of a pipe dream. (Note: project is on hold while I work on gb-asm-tutorial. Sorry, please wait a bit!)
A simple parallax example for GameBoy, made with GBDK
A procedurally-generated adventure game in 32KB
A 2D engine for developing games for Game Boy Advance (GBA)
An online converter translating Game Boy assembly into Pokémon R/B/Y items.
A simple game of Tic Tac Toe for the Gameboy and Gameboy Color.
A simple Cookie Clicker clone for the Game Boy with a twist, written in Nim.
This tool was written to help modern gameboy game developers create games easier. Tiled is a very-capable free open-source map editor. This project gives users the ability to export tiled tilemaps & objects for use with GBDK and/or RGBDS.
Repository for the source codes for 1D Marathon for all platforms.
Sliding puzzle Gameboy ROM for GBCompo21
Source code for "Bounced +5 Trainer" by Capital (https://www.pouet.net/prod.php?which=86952)
Gameboy Digital Clock display simulator
Gameboy car simulator demo for GBCompo21