There are 2 repositories under rgbds topic.
Game Boy ROM disassembler with RGBDS compatible output
RGBDS include file for Game Boy hardware definitions
A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
A disassembly of the wonderful Game Boy Color game Hamtaro: Ham-Hams Unite!
Pokémon Crystal mod that implements 16-bit IDs for the vanilla game (not relying on other mods' features)
A silly revival of a pipe dream. (Note: project is on hold while I work on gb-asm-tutorial. Sorry, please wait a bit!)
Cooking game for the gameboy dmg, written in assembly. Art by rech!
Robot Poncots (ロボポン) Sun and Star (Japanese)
Pokémon Romhack that brings Gold/Silver to the Crystal Engine with many other added features.
Rubik's cube on Gameboy!
Stripped down version of DevSound suitable for games and demoes
Set of rgbasm macros and constants to facilitate readability for modern programmers
Driver for trackerboy, a gameboy tracker
:memo: RGBASM language support in Atom (Rednex Game Boy Assembly)
This tool was written to help modern gameboy game developers create games easier. Tiled is a very-capable free open-source map editor. This project gives users the ability to export tiled tilemaps & objects for use with GBDK and/or RGBDS.
Battleship-like game for Gameboy written in Assembly
A collection of Gameboy projects I made while learning GBz80 Assembly.
:video_game::game_die: Patrick's Pocket Challenge, a puzzle game for Game Boy
a collection of Game Boy test roms to examine some Game Boy hardware edge cases
The galactic federation rules the galaxy with an iron fist. The rebel force remainhopeful of freedom's dying light. This is a basic gameboy shmup for RGBDS.