There are 12 repositories under gameboy-color topic.
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Disassembly of Pokémon Crystal
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
This is my OLD and BAD GameBoy Emulator, please visit DawnGB, my new GameBoy emulator!
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
A GB, GBC and GBA emulator with GB Camera support.
Learn to create games for the Game Boy using Assembly
an exciting new adventure for the Game Boy Color
A Game Boy, Game Boy Color, and Game Boy Advance emulator in Crystal Lang
A Game Boy (Color) emulator written in Crystal
A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
A RPG for the Game Boy Color -- WARNING: code base is very broken, I do not recommend re-using any code from here
Disassembly of Pokémon Puzzle Challenge
NES, Gameboy/Color, Sega Master System / GameGear, and Sega Genesis / MegaDrive Emulators running on ESP BOX and ESP BOX-3 with a custom gamepad
A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.
An application to quickly generate binaries to burn to the official Nintendo GB Memory flash cartridge
WIP: GameBoyの日本語リファレンスです
A Gameboy and Gameboy Color Emulator for Windows, Mac, and Linux (An sdl2 focused fork of GNUBoy)
TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.