There are 2 repositories under gbz80 topic.
Disassembly of Pokémon Crystal
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
An upgrade to Pokémon Red/Blue. Ports graphics and features from the Space World 1997 Gold/Silver prototype.
Disassembly of Pokémon Puzzle Challenge
Enhanced engine for Pokemon Crystal romhacking
An implementation of Conway's Game of Life for the GameBoy
Cooking game for the gameboy dmg, written in assembly. Art by rech!
An hello world for Game Boy made with GBZ80 asm
Robot Poncots (ロボポン) Sun and Star (Japanese)
Interactive disassembler for GameBoy ROM.
Set of rgbasm macros and constants to facilitate readability for modern programmers
Rubik's cube on Gameboy!
Battleship-like game for Gameboy written in Assembly
Repository for the source codes for 1D Marathon for all platforms.
Sliding puzzle Gameboy ROM for GBCompo21
:deciduous_tree: RGBASM grammar for tree-sitter
A quick and dirty Game Boy (Color) engine template for homebrew games
A clone of Google Chrome's popular game built for the Game Boy
Gameboy Digital Clock display simulator
Mushy's Adventure is a Game Boy game built using gbZ80 Assembly. The project was originally conceived, designed and built in a 48 hour period as part of GGJ 2021. This game represents over 2 years of work learning to write code for the Game Boy.
A learning project with the goal of implementing OpenAlchemist for the GameBoy.
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.