NoIdeaIndustry / Animation

Format-based animation system for exploring mathematical and structural challenges in video games.

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Animation Programming

This project aims at understanding how animation works in video games.
The goal was to understand how animation works in video games and to learn the mathematical and structural challenges behind it.

Information

Project start : 09/12/2022
Project end : 02/01/2023
Version : 1.0 - GOLD
Date last version : 02/01/2023

Preview



Features

  • Skeleton made up of bones stored in tree organization
  • Animation:
    • Iteration through the animation keyframes
    • Interpolation between previous and current keyframes
  • Mesh skinning (to apply skeleton transforms to the mesh)
  • Animation transition

Build and run

Visual Studio > Debug x86 (only) > Local Windows Debugger

About

Format-based animation system for exploring mathematical and structural challenges in video games.

License:GNU General Public License v3.0


Languages

Language:C++ 98.3%Language:C 1.7%