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A javascript implementation of the Catmull-Clark subdivision surface algorithm
Implementation of several subdivision algorithms for meshes
A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.
Create 3D heightfields with fractalization and Catmull-Clark subdivision. Created for CS 351: Visual Computing (Spring 2015) at George Mason University.
Making Shaders in Unity3D
N-gon mesh modeling plugin with Catmull-Clark subdivision & UV unwrapping
Web applets for teaching 2D computer graphics, created as bachelor thesis on BUT FEKT in Brno. // Applety pro podporu výuky 2D počítačové grafiky, zpracované v rámci bakalářské práce na VUT FEKT v Brně.
Subdivision algorithms