There are 8 repositories under alpha-zero topic.
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
An environment of the board game Go using OpenAI's Gym API
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
Learning from zero (mostly based off of AlphaZero) in General Game Playing.
AlphaGo Zero implementation using Flux.jl
AlphaZero-like AI solution for playing Ultimate Tic-Tac-Toe in the browser
Using self-play, MCTS, and a deep neural network to create a hearthstone ai player
An implementation of the AlphaZero algorithm for adversarial games to be used with the machine learning framework of your choice
A gomoku AI based on Alpha Zero paper.
HybridAlpha - a mix between AlphaGo Zero and AlphaZero for multiple games
A simplified version of Shogi with the AI is trained by alpha-zero-type training method
hyper optimized alpha zero implementation to play gomoku (distributed training with ray, mcts with cython)
presentation on AlphaZero for AI seminar (http://ktiml.mff.cuni.cz/~bartak/ui_seminar/)
Visual representation of RTS game, supported by deep reinforcement learning algorithm Alpha Zero written in python.
Java based alpha zero reinforcement learning. The generic base module allows implementation of any adversary board game. Example implementation for Tic Tac Toe.
Pokรฉmon battle simulator that uses the technique proposed in AlphaZero to beat the opponent.
Alpha Zero Implemented through Libtorch/pytorch
A AlphaZero implementation for Othello 10x10 / Reversi using C++
A collection of papers & notes in deep learning and database.
Omok(Gomoku) AI
Ultimate Tic Tac Toe windows application using AI based on Alpha Zero
The board game Go implemented in JAX for fast game processing and machine learning training.
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Reinforcement Learning applied to 3-Player Chinese Checkers
Using reinforcement learning with Alpha Zero on chess
reinforcement learning applied to simple board games
libtorch based fast alpha-zero implementation