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ParkourCalculator is an advanced tool designed for simulating and analyzing parkour mechanics in Minecraft. With a focus on versions 1.8.9 and 1.12, it offers an in-depth look into the game's physics, blocks, and player interactions.
Dynamic Difficulty Adjustment (DDA) in video games represents a significant leap in game AI ensuring that players of varying skill levels are equally challenged and engaged. In this Unity-based first-person shooter game, DDA is a core feature inspired by industry standards and aimed at enhancing player experience.
Developed and Implemented AI Pathfinding for ship movement using Algorithmic AI in Unity and C#
Pac-Man for LandTiger Board is a Pac-Man game implementation for the LandTiger development board (ARM Cortex-M3). It features joystick controls, AI-controlled ghosts, sound effects, CAN bus communication, and classic game mechanics.
Pac-Man for LandTiger Board is a Pac-Man game implementation for the LandTiger development board (ARM Cortex-M3). It features joystick controls, AI-controlled ghosts, sound effects, CAN bus communication, and classic game mechanics.
It faithfully replicates the original Pac-Man mechanics while integrating specific functionalities required by the LandTiger board, including joystick controls, comprehensive game logic, AI-driven ghosts, sound effects, and CAN bus communication.