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An open source re-implementation of Red Alert written in C++.
Auto generate Visual Studio, Codewarrior, Codeblocks, XCode, Make, WMake projects
My first reverse engineering game
Python library for common subroutines used by the burger python scripts
Quicktime 7.3.0.70 SDK for Windows
GUI tool to convert binary files to DOS Object OBJ/OMF,COFF, Amiga Hunk, and GWBASIC BSV format. Creates byte exact files as Turbo Pascal BINOBJ and Turbo C BGIOBJ. Can be used with Turbo Pascal, QuickPascal, Freepascal ,Turbo C, QuickC, and Open Watcom compilers.
A MS-DOS pseudo-3D space shoot 'em up made in SNES mode7 developed with DIV Games Studio 2 'vanilla' (the original MS-DOS version from 1998).
A tetris game that two friends can compete with each other simultaneously
Collection of DLLs for DIV Games Studio 2 (vanilla).
Reverse engineered and restored sources of Prikol Software's Doom2D
DOS 13h flappy bird style game, in space, written entirely on a Toshiba Libretto 50CT.
A native game engine, service and component oriented, for DIV Games Studio 2 (vanilla), writen in ANSI C-89 using Watcom C++ 10.6.
Argonaut Blazing Render (BRender) 3D engine (Open WATCOM fixes)
Descent (1995) by Parallax Software Corp.
Quicktime 7.3.0.70 SDK for Windows
ALP/MASM compatible macro library for BIOS and DOS
Words appear one by one like a waterfall.
Very simple UTF-8 to codepage 1250 definition packed into DLL.
Very simple testing program for test 16-bit DLL from another repo.
Just a simple repo containing some of my old (and ugly) Watcom projects from 2019.
Simple Noter Client for 16-bit Windows
Very simple test 16-bit dynamic linked library.
Very simple patch of official BZip2 code, which compiles under Open Watcom for Win16
Simple tests, experiments and discoveries with 16-bit WinAPI. Let's say it's sort of a warm-up. :)
Vulkan cube Demo, but attempt to switch to the C89