There are 1 repository under tactile-feedback topic.
TactJam is a collaborative playground for composing spatial vibrotactile patterns (tactons). It's all about composing and exploring in real time; sharing tactons and designing stunning tactile experiences collaboratively.
composing and exploring vibrotactile patterns (tactons) in real time; share tactons and design stunning tactile experiences collaboratively
composing and exploring vibrotactile patterns (tactons) in real time; share tactons and design stunning tactile experiences collaboratively
An Open Source Experimental Haptic Shoe for Augmented Tactile Reality
composing and exploring vibrotactile patterns (tactons) in real time; share tactons and design stunning tactile experiences collaboratively
Materials such as rubber and silicon are being used to create sensors that allow for applications such as detecting micro undulations and calibrating robotic hands. Rubber can be used in order to create a mold that can be placed over a finger, inside of this mold would be multiple strain gauges. The finger mold and sensors could then be placed on top of a small sheet of rubber containing an array of rubber pins. A user can then wear the finger mold and trace a surface. A computer can then read the data from the strain gauges and measure if one or more of the pins is being pushed upward. If a pin is being pushed upward then the computer can recognize this as an imperfection in the surface. This sort of technology is useful in order to receive accurate data of the imperfections on a very large surface.[26] Another variation of this finger mold sensor are sensors that contain a camera suspended in silicon. The silicon forms a dome around the outside of the camera and embedded in the silicon are point markers that are equally spaced. These cameras can then be placed on devices such as robotic hands in order to allow the computer to receive highly accurate tactile data.[27]
composing and exploring vibrotactile patterns (tactons) in real time; share tactons and design stunning tactile experiences collaboratively
Studio at the 15th ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI)
A scalable and freely configurable function generator in VHDL
HapNav is an innovative, ESP32-based game designed to empower the visually impaired. By using joystick navigation, it enhances spatial awareness and provides inclusive gaming experiences. Join us in this project to make gaming accessible for all!
VibroTouch package
MechShaker generates bass shaker FX in real time for MechWarrior 5: Mercenaries - this can be used to drive Buttkickers, Daytons, or any tactile tranducer or force feedback device that accepts an audio signal input
This repository hosts the code for the website of the Sustainable Haptic Design workshop at the CHI 2022 conference.
Workshop at the IEEE World Haptics 2023 conference: Collaborative Rapid-Prototyping of Vibrotactile Patterns for Multi-Actuator Interfaces