José Kiesling (TheKiesling)

TheKiesling

Geek Repo

Company:Universidad del Valle de Guatemala

Location:Guatemala City

Home Page:https://www.instagram.com/kiesling.exe/?hl=es-la

Twitter:@JoseKiesling

Github PK Tool:Github PK Tool


Organizations
Kiesling-exe
NVIDIAGameWorks
UVGenios

José Kiesling's repositories

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betChampions2017

Based in a Database that has data from leagues between 2008-2016, we have to do a bet for the next edition.

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CG-Lab-Conway-sGameOfLife

Welcome to the Conway's Game of Life lab, where we'll be implementing Conway's cellular automaton using C++ and the SDL2 library for graphical visualization. The goal is to simulate the behavior of cells in a two-dimensional world, following simple rules that determine their life, death, and reproduction

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CG-Lab-FillingAnyPolygon

This is the Lab1 for the Computer Graphics course. In this lab, we have developed a C++ program to generate BMP images using the Bresenham's line algorithm to draw polygons and fill them with colors.

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Doom

This project is a raycasting game developed in C++ that recreates a 3D environment using the raycasting rendering technique. The game simulates a first-person view where the player navigates through a maze-like world. The project aims to replicate the graphical style of classic games like Wolfenstein 3D.

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SpaceTravel

Space Travel is a 3D rendering project that simulates a space exploration experience. This project utilizes advanced rendering techniques and real-time 3D graphics to create a dynamic space environment. The rendering includes rendering of planets, a spacecraft, and celestial bodies. Users can navigate through this environment

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StoryinHTML

A story made by chatGPT and showed in a HTML page. The HTML page is only structure, isn't have style and logic

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