José Kiesling's repositories
betChampions2017
Based in a Database that has data from leagues between 2008-2016, we have to do a bet for the next edition.
CG-Lab-Conway-sGameOfLife
Welcome to the Conway's Game of Life lab, where we'll be implementing Conway's cellular automaton using C++ and the SDL2 library for graphical visualization. The goal is to simulate the behavior of cells in a two-dimensional world, following simple rules that determine their life, death, and reproduction
CG-Lab-FillingAnyPolygon
This is the Lab1 for the Computer Graphics course. In this lab, we have developed a C++ program to generate BMP images using the Bresenham's line algorithm to draw polygons and fill them with colors.
Doom
This project is a raycasting game developed in C++ that recreates a 3D environment using the raycasting rendering technique. The game simulates a first-person view where the player navigates through a maze-like world. The project aims to replicate the graphical style of classic games like Wolfenstein 3D.
SpaceTravel
Space Travel is a 3D rendering project that simulates a space exploration experience. This project utilizes advanced rendering techniques and real-time 3D graphics to create a dynamic space environment. The rendering includes rendering of planets, a spacecraft, and celestial bodies. Users can navigate through this environment
StoryinHTML
A story made by chatGPT and showed in a HTML page. The HTML page is only structure, isn't have style and logic