There are 1 repository under rush-hour topic.
The second iteration of Rush Hour for the next Cities Skylines expansion.
[fr] "Rush-Hour" like Android game available on the Play Store, optimized for tablets
A collection of retro classic 2D slider puzzles for Windows, OSX & most Linux distros. Includes Traffic-Rush, Klotski & Get-My-Goat; written in C++
an animated solver (backtracking - BFS) for rush hour
Solver for the Rush Hour Game based on the Breadth First Search algorithm
Final project for the "Artificial Intelligence" subject, which consisted in the development of an AI agent capable of solving various Rush Hour projects with the most efficient solution possible.
Simple Games using C++ and OpenGL
Rush hour game with solving algorithm. Includes single-threaded and multi-threaded implementation.
🚗 An app for solving rush hour game boards in the optimal way + visualizer
Rush Hour is the block game, in which user can place cars and trucks randomly or manually on the map and our mission is to move the red car to the exit by moving all other cars and trucks out of its way so that red car can reach at exit.
A rush hour puzzle solver that uses a breadth-first search to solve the puzzle in the least number of moves, the solver uses a work Queue to keep track of visited states in the puzzle. After a solution is found, the program animates the solution in a StdDraw window, otherwise it specifies that a solution wasn't found.
React (TypeScript) website to perfectly solve the 'Rush Hour' puzzle board game.
Final project for the "Artificial Intelligence" subject, which consisted in the development of an AI agent capable of solving various Rush Hour projects with the most efficient solution possible.
An IDDFS-based algorithm solving the Rush Hour puzzle in Python.
Ben Gurion University "Search in Artificial Intelligence (372.2.5513)" course project
Autonomous agent for the game Rush Hour
Rush Hour-Puzzle solver and editor written in C# / Unity. ACM Proseminar, Universität Tübingen.
Golang REST API to perfectly solve the 'Rush Hour' puzzle board game.
In this project, state space search algorithms were implemented to solve the game Rush Hour. Uninformed search, Uniform Cost, and informed searches Greedy-Best First Search and Algorithms A/A*. All game logic and data structures were implemented with an original design.
Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s.