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Line segments intersection for Unity.
Ray tracing / Line intersection formulas for various 2d and 3d objects
Pure Python implementation of a sweep line algorithm for line-segment intersections, based on a paper by Mehlhorn and Näher.
An algorithm for splitting line segments at their intersections.
a methods to compute line to line, the line to segment and segment to segment in 3D space
Ray casting is the use of ray–surface intersection tests to solve a variety of problems in 3D computer graphics and computational geometry.
Convex-Hull-and-Line-Intersection-Algorithms-With-Visualization. Convex Hull Algorithms: - Graham Scan Algorithm - Jarvis March or Gift Wrapping Algorithm - Bruteforce Algorithm - Quick Hull . Line Intersection Algorithms - CCW - Cramers Method - Vector Method - Graph Algorithms - Dijkstra - Kruskal - Max Flow - Havel Hakimi
2d raycasting on lines intersection
Convex Hull and Line intersection: Research-based GUI project to simulate time and space complexity using Sloped-based, Cross product, Determinant, Brute Force, Graham Scan, Jarvis March, alogorithm using Java.