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🛢 Dumping things, so you don't have to
scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
Fixes broadcasting/demo recording features in Left 4 Dead
Cross engine parser for every VaLVe game!
Reworking Stripper:Source map changes for competitive L4D2 from scratch.
A Competitive L4D1 Versus Configuration. Based on L4D2 Acemod、L4D2 Zonemod、L4D1 rotoblin2
Internal base for making hacks for left 4 dead 2, written in c++
Allows the Tank to pass control to another player.
Repository for L4D speedrunning resources, and wiki
Left 4 Dead Common Infected SNPCs
Installing left4dead 1 or left4dead 2 dedicated servers with linuxgsm on Debian 11 or 12 Linux using Ansible
Allows boomers to explode and splatter the survivors with vomit by pressing the RELOAD button
Adds a command-line parameter for server operators to override maxplayers value, without patching bytes
Prevents physics props from flying outside the playable area for the infected team, mainly for the Tank
Allows dead Special Infected players to take control of other Special Infected bots while spectating them
Allows level designers to utilize some unused Navmesh attributes for survivor bots
Direct access to some cool l4d singletons from sourcepawn. Plugins using l4d_direct
CS GO CSS Left4Dead Left4Dead 2
Spawns small mobs through the AI Director in time intervals to assist the Tank against the survivors
Allows developers to specify spawn direction for tanks separately from other Special Infected through the AI Director
L4D Speedrunning Wiki - hosting technical L4D knowledge
Fixes an issue where the Director would spawn boss infected in areas that have the NOTHREAT attribute, in versus mode
Allows players to mute and unmute other players in the same fashion as CS: GO by sanitizing player names and hiding avatars
Prevents players that are connecting through the lobby/matchmaking from being able to play game modes that the server isn't supporting
Makes bots consider entity blockers for locomotion raycasts
Allows level designers to utilize AVOID Navmesh attribute for survivor bots and specify own rules for pathfinding
Allows survivor players to inflict bonus damage for tank headshots (excluding melee weapons)
My personal Left 4 Dead Autoexec now for everyone