There are 0 repository under game-play topic.
Reinforcement learning (RL) implementation of imperfect information game Mahjong using markov decision processes to predict future game states
A slightly different game from actual PingPong ! Developed using Pyglet Python game library.
Using power of Three.js and Ammo.js .Class oriented , script type module. No build needed. Networking with webRTC/Node.js signaling server. First person shooter
This is a Javascript Game created using Phaser 3 and Javascript ES6 Syntax. The game can save your name and score to an API endpoint.
Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don't fit the theme of the game) and you need the player to have the option to increase their speed.
The bounce pad component will allow creators to place these around the map which could be used to get to certain areas of the level that could be unreachable by other means.
The player shadow component will show a shadow blob below the player on the ground when they are in the air.
The Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup.
A React and Rails implementation of the board game Onitama. Uses ActionCable to communicate between the server and players and allows realtime two player games.
Live Preview : https://codepen.io/ManalLiaquat/full/qYZPwq
A cooperative multiplayer Player Vs Environment (PvE) vehicle shooter with mission based game play.