Manticore Games, Inc (ManticoreGamesInc)

Manticore Games, Inc

ManticoreGamesInc

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Manticore Games is the developer and operator of Core.

Location:San Mateo, California

Home Page:https://manticoregames.com

Twitter:@ManticoreGames

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Manticore Games, Inc's repositories

platform-documentation

Core Platform API Documentation & Tutorials

Language:CSSLicense:MITStargazers:37Issues:8Issues:125

vscode-core

A Visual Studio Code extension that adds support for the Core Games Lua API to the Lua Language Server.

Language:LuaLicense:MITStargazers:13Issues:5Issues:3

NPC-AI-Kit

Core Kit for adding NPCs and a solution for NPC+Player combat.

Language:LuaLicense:Apache-2.0Stargazers:9Issues:2Issues:0

CC-Player-List

The Player List component will show who is in-game to all players. Knowing who is in-game can improve the experience for players and can make the game feel more alive and active.

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CC-Sprint

Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don't fit the theme of the game) and you need the player to have the option to increase their speed.

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CC-Talking-Heads

The Talking Heads component allows you to have animated actors show up in the UI that displays some dialogue to the player. This can be far more interesting to the player, as the actor can be animated to show emotion depending on what they are saying in the message.

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CC-Triggerable-UI

Triggerable UI is a component that implements logic on a trigger to display a UI Container.

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CC-Player-Indicator

The Player Indicator component will add an indicator above all player's heads in the game so that players can easily find where other players are in the game.

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CC-Player-Shadow

The player shadow component will show a shadow blob below the player on the ground when they are in the air.

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CC-Shared-Pickups

The Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup.

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CC-Teleporter

The Teleporter component allows creators to set up teleporters around their map to help players quickly travel between different areas.

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CC-Weapon-Spawner

Weapon Spawner is a template that spawns a weapon item for the player to equip.

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CC-Weapon-Switcher

Weapon Switcher is a template that allows players to switch between multiple weapons.

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mkdocs-material

A Material Design theme for MkDocs

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CC-Player-Health

The Player Health component will show a health bar and health number in the UI so the player can see how much health they have left. This is useful for games when health management is important. A player Knowing their health helps them be more cautious and strategic.

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CC-Player-Names

The Player Names component is a lightweight component for showing the names above the player's heads. This is useful for players to be able to see who is in the game and where they are.

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CC-Resource-Display

The Resource Display component helps with show resources to the player in the UI so they can see how much of a resource they have. This component uses a data table of resources so any resource can be displayed along with an easy way to reorder the resources.

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CC-VIP-Entrance

VIP Entrance is a component that restrict users from a certain team from entering.

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CC-Bartending

The Bartending component allows players to pick up a pint, fill it with beer from barrels, and serve it for other players to drink.

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CC-Checkpoints

The Checkpoints component allows players to save spawn locations based on certain actions.

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CC-Cinematic-Shot

This component pans a camera from point A to B. It can be used for both capturing video and for in-game cinematic moments. For complex sequences with multiple shots simply add copies of this template as needed and setup their sequence numbers to create a chain.

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CC-Costume-Equipper

The Costume Equipper component makes it easy to create and equip costumes on players. It uses the new costume retarget component to handle bone offsets which allow proportional editing.

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CC-Loadouts

The Loadouts component will give players the ability to switch their loadout in game. It comes with a simple loadout menu for players to select which loadout they want. It also contains a hotbar to allow for quick switching of their weapon/equipment.

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CC-Player-Damage-Area

This component can be used to apply a damage over time to the player when they are in a area. The area can be resized and moved easily, and multiple areas can be created.

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CC-Save-Resources

The Save Resources component makes saving resources easier for creators. A data table can have a list of resources used in the game that will be saved and loaded for the player. This can help with keeping a player's progression between game sessions. For example, saving how many coins they have.

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CC-Throwable-Chairs

The Throwable Chairs component allows players to pickup a chair and throw it at other players, causing them to be killed. This adds a fun component to social spaces.

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CC-VIP-Team-Selection

VIP Team Selection selects player to certain teams based if they have VIP status.

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CC-VIP-Teleporter

The VIP Teleporter component allows creators to set up teleporters that checks if a player is VIP.

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CC-World-Markers

The World Markers component will give you the ability to add markers in the world that show to the player a point of interest in the world. For example, a Blacksmith icon will display in the UI that the player can see to determine which way to go to get to the Blacksmith.

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