There are 7 repositories under core-academy-essentials topic.
The Healing Buff component can be used by players when they need to heal themselves. They can enter the area and receive healing over time while in the area. This could be useful for players that come back from fighting enemies that need to recover their health.
The DNA Generator is a tool that can be used to generate content based on traits from NFTs. It can load in a specific NFT, display a random NFT from a collection, and can also be used to build your NFT by outputting the trait type and trait value to the Event Log for you to easily use on OpenSea.
The NFT Random Cosmetic component will give players the ability to run through a trigger and receive a random box cosmetic that is attached to the head socket. These cosmetics are NFTs that have been lazy minted on OpenSea.
NFT Searcher is a component that allows users to search for a specific NFT and display it on an image.
The Player List component will show who is in-game to all players. Knowing who is in-game can improve the experience for players and can make the game feel more alive and active.
Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don't fit the theme of the game) and you need the player to have the option to increase their speed.
The Talking Heads component allows you to have animated actors show up in the UI that displays some dialogue to the player. This can be far more interesting to the player, as the actor can be animated to show emotion depending on what they are saying in the message.
Triggerable UI is a component that implements logic on a trigger to display a UI Container.
The bounce pad component will allow creators to place these around the map which could be used to get to certain areas of the level that could be unreachable by other means.
Camera Orbit Animation is a component to have a project start with a camera orbiting a center point and displaying a UI container.
The Damageable Health bar component will show a health bar for objects that can take damage and die. For example, the damageable objects in Core Content. This component can be added as a child and will look for the damageable object above it.
The NFT Display Attributes component will display the attributes of an NFT in the UI. Attributes are a great way to create content in Core. You can read the attributes of an NFT and do something based on the attributes.
The NFT Loot Crate component will allow you to add loot crates to your game that drop down for each player.
The NFT Shareable Links component makes copying URLs to NFTs a lot easier by using the Text Entry Box.
The Player Indicator component will add an indicator above all player's heads in the game so that players can easily find where other players are in the game.
The player shadow component will show a shadow blob below the player on the ground when they are in the air.
The Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup.
The Teleporter component allows creators to set up teleporters around their map to help players quickly travel between different areas.
Weapon Spawner is a template that spawns a weapon item for the player to equip.
Weapon Switcher is a template that allows players to switch between multiple weapons.
The NFT Image Display component will display a UI image with a loading animation while it fetches the NFT to be displayed. You can add as many of the NFT Images as you like, as the component will auto-set them when fetching a collection.
The Player Health component will show a health bar and health number in the UI so the player can see how much health they have left. This is useful for games when health management is important. A player Knowing their health helps them be more cautious and strategic.
The Player Names component is a lightweight component for showing the names above the player's heads. This is useful for players to be able to see who is in the game and where they are.
The Resource Display component helps with show resources to the player in the UI so they can see how much of a resource they have. This component uses a data table of resources so any resource can be displayed along with an easy way to reorder the resources.
VIP Entrance is a component that restrict users from a certain team from entering.
The Bartending component allows players to pick up a pint, fill it with beer from barrels, and serve it for other players to drink.
Chat Rewards gives players a reward if they type a certain phrase into the chat.
The Checkpoints component allows players to save spawn locations based on certain actions.
This component pans a camera from point A to B. It can be used for both capturing video and for in-game cinematic moments. For complex sequences with multiple shots simply add copies of this template as needed and setup their sequence numbers to create a chain.
The Costume Equipper component makes it easy to create and equip costumes on players. It uses the new costume retarget component to handle bone offsets which allow proportional editing.
The Loadouts component will give players the ability to switch their loadout in game. It comes with a simple loadout menu for players to select which loadout they want. It also contains a hotbar to allow for quick switching of their weapon/equipment.
NFT Slideshow allows creators to display NFTs in a slideshow format.
This component can be used to apply a damage over time to the player when they are in a area. The area can be resized and moved easily, and multiple areas can be created.
The Throwable Chairs component allows players to pickup a chair and throw it at other players, causing them to be killed. This adds a fun component to social spaces.
VIP Team Selection selects player to certain teams based if they have VIP status.
The VIP Teleporter component allows creators to set up teleporters that checks if a player is VIP.