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Fundamental of AI course which focuses on search, multiagents, mdp and reinforcement learning algorithms.
Implemented a expectiminimax agent (2-ply search) with alpha – beta pruning and forward pruning (to reduce the branching factor in the game tree) to determine the best move give the state of the board.
TicTacToe is a fun game, implemented using Minimax algorithm
Artificial Intelligence
This project implements a Pacman agent using the minimax algorithm with alpha-beta pruning and a custom evaluation function.
Kami dari kelas Kecerdasan Buatan D Kelompok 6 akan mengimplementasikan algoritma-algoritma yang telah diajarkan pada Final Project ETS kali ini
this repository contains my codes for fundamentals of AI course projects
Implements an agent to play Othello with adversarial search
Implementation of Udacity Nanodegree adversial search project using Monte Carlo Tree Search (MCTS). My implementation is a modification of the MCTS at "https://github.com/int8/monte-carlo-tree-search" to suit the project's knights isolation game. My implementation is in the "my_custom_player.py" file