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DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX
FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.
2D and 3D Geometry and Physics with SIMD acceleration and C++
a cursor location logger to assist object tracking in AviUtl
Port of https://github.com/microsoft/DirectXMath to C