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A Swift based Future/Promises framework to help writing asynchronous code in an elegant way
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Hybrid reflection probes for Unity.
Render engine with deferred shading based on Vulkan API
Demonstrates the ability of browsers to load CSS via vanilla JS
Simple to Complex Tutorial for making network calls in Android using Retrofit2, Kotlin and its Deferred Type