Alexander Babey's repositories
SteelEngine
Render engine with Vulkan API backend and RTX support
RandomPaint
Graphic editor for abstract pictures
ShootingRange
2D shooter, course project in 3rd semester
VulkanScene
Render engine with deferred shading based on Vulkan API
FSharpProgram
Simple console program on F#
InteractiveGallery
Purely native android application with Vulkan API
PyRasterizer
Simple rasterizer on pure python
ThreadGroupIDSwizzling
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/