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NVIDIAGameWorks
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PhysX
NVIDIA PhysX SDK
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Stargazers:
3104
Watchers:
144
Issues:
596
Forks:
792
NVIDIAGameWorks/PhysX Issues
Crash in releasing Scene Queries
Closed
2 months ago
Comments count
3
Inverse Mass Scale Contact Modification and CCD
Updated
2 months ago
Comments count
5
Penetrating collision not being resolved out of one another
Closed
2 months ago
Comments count
1
PxControllerDesc::scaleCoeff clarification
Closed
3 months ago
Comments count
3
BroadPhase/NarrowPhase Order
Closed
2 years ago
Comments count
9
Strange URLs on NVIDIA PhysX Website
Closed
5 months ago
Comments count
2
Merged / separated trimesh, which is better for collision detection?
Closed
5 months ago
Comments count
1
Crash in IslandSim
Updated
5 months ago
Comments count
3
Failing asserts inside BoxManager::prepareData
Closed
6 months ago
Comments count
4
set kine-kine flag is not working
Closed
7 months ago
Comments count
2
How to get PsXboxOneAoS.h
Updated
7 months ago
Comments count
4
crash when PxCreatePhysics is called
Closed
8 months ago
Comments count
1
Error in generate_projects.bat
Updated
8 months ago
Comments count
2
what is the purpose of PxCapsuleControllerDesc.material
Closed
8 months ago
Comments count
3
[Joints] Broken joints, when removed/re-added to the scene come back unbroken
Closed
8 months ago
Strange read/write overlapping API calls errors
Closed
9 months ago
Comments count
4
Shape insertion order affects contact target velocity
Closed
9 months ago
Comments count
5
Missing Binaries When Running generates_projects.sh - Unable to Link
Closed
a year ago
Comments count
2
Scene raycast does not trigger filterShader function when setting PxQueryFilterData
Closed
a year ago
Comments count
5
Dynamic bodies mass not calculated properly with updateMassAndInertia?
Closed
a year ago
Comments count
7
Crash on physx::shdfnd::sort
Updated
a year ago
Comments count
3
ODR violations in struct RayParams
Closed
a year ago
Comments count
1
generate_projects-bat error
Updated
a year ago
Looking for guidance on triggers, and in general (enemy bullets hitting player ship)
Updated
a year ago
Two issues with scene->Overlap()
Closed
a year ago
Comments count
9
Not getting invite email
Closed
a year ago
Comments count
5
Library Mismatch on Windows
Closed
a year ago
Comments count
1
Ubuntu - undefined reference to PxSetPhysXGpuProfilerCallback
Closed
a year ago
Comments count
1
is physx visual debugger open sourced?
Closed
a year ago
Comments count
1
[Question] Do not impart the based object's velocity
Updated
a year ago
Comments count
6
onContactModify reports the same collision twice
Closed
a year ago
Comments count
3
Crash in ConstraintProjectionManager
Updated
a year ago
Multithreading crash in PhysX 5.1 in CPU mode when using eNOTIFY_TOUCH_PERSISTS pair flag
Updated
a year ago
Comments count
3
Creating a Realistic PhysX Vehicle
Closed
a year ago
Comments count
5
Crash in Sq::inflateBounds (from updateObjectsAndInflateBounds)
Closed
a year ago
Comments count
1
PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!
Updated
a year ago
Comments count
1
in a large scene, is it better or worse to combine some meshes with many triangles into one mesh?
Updated
a year ago
Comments count
2
Heightfield modification & PVD
Updated
a year ago
Comments count
4
what is the between setDrivePosition and setDriveVelocity ?
Closed
a year ago
Comments count
3
Crash on QuickHullFace::connectHalfEdges
Updated
a year ago
Comments count
3
Force CCD on "slow" moving rigid body
Closed
a year ago
Comments count
1
Hits post filtering and eNO_BLOCK
Updated
a year ago
Comments count
1
Possible Improvment: $(SolutionDir)
Updated
a year ago
PxFixedJoint does not introduce velocity?
Updated
a year ago
Cannot find procdeure entry point in VS2022 when call PxCreatePvd
Closed
2 years ago
Physics Scaling
Updated
2 years ago
Discrepancy in SDK Guide and API reference about completion tasks
Updated
2 years ago
Comments count
2
PxRigidDynamic::setKinematicSurfaceVelocity() is missing
Updated
2 years ago
Incorrect sweep hit distance
Updated
2 years ago
Bare-bones example to make cube freefall appears to not work
Closed
2 years ago
Comments count
1
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