NVIDIAGameWorks / PhysX

NVIDIA PhysX SDK

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PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!

zouqingwei12 opened this issue · comments

I use the Vehicle to collide with the Ragdoll,Random Crash。I debug Code in Xcode, I see PxRigidDynamic transform and rotation is nan。 I found other people also have thesame problem,Their feedback may be a problem of RigidData,may be the triangle too big too stringy,but I see the RidgidData is ConvexMesh and No obvious problems in PC。

I have no idea how to solve this problem,If you have ideas, I hope you can help me。Thanks!!!

I also has an other question,I use Scene Queries Sweeps Raycasts SomeTime HitPoint's Position is Nan! I see the hit Actor is ConvexMesh,it has many Convexs。