MatheusMarkies / MagicByte

Render Pipeline for Unity 3D.

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Magic Byte Render Pipeline

Rendering Pipeline for Unity 3D
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. Contact

About The Project

This project is intended to provide a functional and customizable pipeline for the future Horologium project. Some features like post processing, planar reflection and path trancing are or have been included.

Getting Started

Go to "Player Settings" --> Graphics
And add the "magic byte asset" in pipeline.

Prerequisites

MagicByte.unitypackage

Unity 2019.4.20f1 or newer.

Installation

  1. Download the package from the Asset Store
  2. Open a project

  3. Go to Assets --> Import Package --> Custom Package
  4. Select the "MagicByte.unitypackage"
  5. Import the files

Usage

Coming soon: detailed documentation

For more examples, please refer to the Documentation

Contact

Matheus Markies - @MarkiesMatheus - matheus.markies@gmail.com

Project Link: MagicByte

About

Render Pipeline for Unity 3D.

License:MIT License


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