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webgl2 stable fluid simulation.
3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.
A pure-python implementation of Stable Fluids with stagger grids.
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
Swift Implementation of Stable Fluids
Modification of Jos Stam's original Stable Fluids implementation. Implementation of a lid-driven cavity. Have fun playing around!
Real-time simulation of Stable Fluids, Jos Stam, SIGGRAPH 1999.