There are 4 repositories under softwareengineering topic.
Tools and standards for conducting and evaluating research in software engineering
Sharing my experiences to help around.
Software Engineer Position Interview Guide (Cerner Corporation)
Documenting my journey on Leetcode, Feel free to add solutions that are faster than the current solution.
Data Scraping, Data Models/ORMs, Workflow code commits
A Java Implementation of the Eriantys Board Game as the Software Engineering Final Project A.Y. 2021/22
Source for HakaseLabs - Blog
Streamline your app development process with Flutter and MVC
Machinery to uniquely generate __LOC__, a 4-byte int encoding of __FILE__, __LINE__ & __FUNC__. 'C' interfaces are provided to generate the encoding at compile-time and to decode the encoded value to its constituent file/func-name and line-number. Encoded line-of-code can be used for diagnostics, troubleshooting, resource tracking and other usages.
A link to my previous self study on Codecademy.
An AI Driven Code Design Pattern Checker
Website of the Automated Software Engineering for Thailand Software Industry (ASETSI) project.
a small discord BOT for practicing and testing
A comprehensive portfolio demonstrating my expertise in full-stack development, with a range of projects that exemplify my coding proficiency, problem-solving abilities, and design skills. This portfolio is a gateway to my professional work, including various applications and solutions developed using modern web technologies.
Unity's High Definition Rendering Pipeline (HDRP) is a post-processing tool designed to provide games with a high-definition visual quality, allowing them to attain the stunning aesthetic seen in titles for the PS5 and Xbox Series X.
The Space Espionage Game, meticulously crafted within Unity, serves as a showcase in programming a character controller from the ground up. Integrated seamlessly are animations that harmonize with the player's actions, elevating the gaming experience. The addition of a Cinemachine intro and outro.
The purpose of this project is to illustrate the process of transitioning code from the project's Legacy Code to the New Input System within an existing project.
This Virtual Reality Escape Room takes place in a boiler room and was created using Unity's XR Interaction Toolkit package which is a high-level, component-based, interaction system for creating VR and AR experiences. This project was created using the Meta Quest 2 as its basis.
This Python script creates a GitHub bot that automates the creation of a private repository (if it doesn't exist) and commits at random dates from 1 year ago to the present. It uses the GitHub API to manage repositories and the git command line tool to make commits. The dates for commits are randomly generated within a specified range.
University subject: Software Engineering
Effortlessly manage internationalization in TypeScript with ts-iTranslate.
Professional web page
Spring data rest example in spring boot
Repo for the https://event-sourcing.dev software engineering blog by Erik Shafer.
Unity's High Definition Rendering Pipeline (HDRP) is a post-processing tool designed to provide games with a high-definition visual quality, allowing them to attain the stunning aesthetic seen in titles for the PS5 and Xbox Series X.
"Galaxy Shooter" is a 2D top-down shooter video game I created as a solo project using the Unity Game Engine. This game, while simple, aims for elegance by implementing various dynamic functions through concise coding. The goal was to deliver an enjoyable gaming experience, and it is designed for webGL deployment.
I'm design and build software đź‘‹ My education background Informatic Engineering