There are 7 repositories under rollback-netcode topic.
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
NES/Famicom emulator with network multiplayer
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO
A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
A rollback library that buffers component state. Useful for netcode.
A Rust GDNative project to provide GGRS to the Godot Engine
Rollback Networking Library Written in C#
GGPO-style rollback networking multiplayer game
Multiplayer Bomberman inspired game with rollback networking
C++ rollback netcode module. Tests and documentation in this repository.
A multiplayer platformer soccer game with bombs!
A game inspired by VIDEOBALL using WebSockets, JavaScript Canvas, and rollback netcode
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
1v1 minimalistic third-person shooter with rollback netcode