There are 1 repository under client-side-prediction topic.
Netick is a C# networking solution for Unity.
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Client/Server Authoritative Multiplayer Addon for the Godot Engine
Experiments with Client-Side prediction using unity and Mirror
A basic implementation of Flappy Bird with real-time multiplayer using Hathora
This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction, reconciliation, interpolation and lag compensation.
📒📐 Example of making client side prediction
Responsive server-authoritative game architecture written in TypeScript.