Brandon Johnson's repositories
gameboy-graphics
Convert images to Game Boy color palettes using JavaScript or .NET
gb-rom-viewer
Display Game Boy graphics from ROM or VRAM files - written in .NET Core using ImageSharp
shiny-hunter
Shiny hunt Pokemon by sending keystrokes to mGBA using .NET Core
gameboy-dev
Programming the Game Boy in C and assembly
HealthTray
Watch your healthchecks from the system tray - https://healthchecks.io
gb-tetris-dasm
Annotated disassembly of Tetris for the Nintendo Game Boy
monogameboy
Using MonoGame as the front-end for a Game Boy emulator
zelda-clone
A Zelda clone developed in Unity
AzureAppServiceAdAuth
Using Azure Active Directory to secure an App Service
AzureBlobStorage
Experimenting with Azure Blob Storage
blazor-imagesharp
ImageSharp experimentation with Blazor. Developed as a spike off of https://gbgfx.legacy.codes
CodeConverter
Convert code from C# to VB.NET and vice versa using Roslyn
GameBoy_GhidraSleigh
Ghidra Processor support for Nintendo Game Boy
GameBoyMono
My first GameBoy Emulator, written in C# + MonoGame
hackernews-dark
A dark theme for Hacker News
lindseymjohnson.github.io
A brazen two-column theme for Jekyll.
Links-Awakening-DX-HD
Unaffiliated fork off https://linksawakeningdxhd.itch.io/links-awakening-dx-hd
Mjml-CSharp
A C# wrapper for the MJML framework
nexmo-dotnet
Nexmo REST API client for .NET, ASP.NET, ASP.NET MVC written in C#. API support for SMS, Voice, Text-to-Speech, Numbers, Verify (2FA) and more.
pokegold
Disassembly of Pokemon Gold
roly-poly-godot
A Game Boy-like arcade game written in Godot
typescript-browserify-template
An example setup using TypeScript and Watchify for front-end web development
UnderDeskBike
Windows desktop application for interfacing with an under desk exercise bike.