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A simple multiplayer FPS game powered by UNet service Made with Unity3d Game Engine
A useful collection of extension methods for the ProBuilder runtime API, designed explicitly for use at runtime. All methods contained within are 100% functional during playmode, and in builds. Performance is still being worked on.
Virtual Reality environment aimed at enhancing and training motor skills in individuals with Parkinson's disease
Implemented a 3DUI app on top of subsection of Stony Brook University's campus that I built which lets the user explore the campus by using a controller and feed fruits to birds. Also implemented Mini-Map and To-Do List feature.
Game for GameDev.tv Game Jam 2022 made with Unity3D/C#.
Demonstrates HDRP and baked lighting setup in Unity 2021.3.16f1. Also introduces ProBuilder and ProGrids packages and simple use of NavMesh and NavMeshAgents (with Animator).
Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
Modelling the famous sv_poolday map from Counter Strike
Built a subsection of Stony Brook University's campus and provided the functionality to tour around using a hot air balloon.