There are 35 repositories under memory-hacking topic.
drizzleDumper是一款基于内存搜索的Android脱壳工具。
Reverse engineering tool for linux games
More than a ReClass port to the .NET platform.
A proof of concept injectable C++ dll, that uses naked inline hooking and direct memory modification to change your TeamViewer permissions.
Some DLL Injection techniques in C++ implemented for both x86 and x64 windows OS processes
inVtero.net: A high speed (Gbps) Forensics, Memory integrity & assurance. Includes offensive & defensive memory capabilities. Find/Extract processes, hypervisors (including nested) in memory dumps using microarchitechture independent Virtual Machiene Introspection techniques
x64 Windows kernel code execution via user-mode, arbitrary syscall, vulnerable IOCTLs demonstration
Real-Time Corruptor, Vanguard, CorruptCore, NetCore2 https://redscientist.com/rtc
Easy-to-use class to read and modify other processes memory.
Advanced buffer overflow and memory corruption security challenges
A collection of Lua scripts and RAM watches for BizHawk.
Scans game processes for most likely entity list addresses
A cross-platform, hackable and future-proof reimplementation of In-Game Scaleform HUD in CS:GO using Panorama. Written using C, C++ and JS.
Dedicated library for runtime code patching, injection and some useful memory utilities. works for both Android and Linux
Scan and edit memory using WinAPI functions such as ReadProcessMemory and WriteProcessMemory
Android Memory Access at Runtime: Reading and Writing Using Memory Files and Maps
Modern C++ CS:GO base
Lightweight library which allows the ability to map both native and managed assemblies into memory by either using process injection of a process specified by the user or self-injection.
Hacklib is a C++ library for building applications that run as a shared library in another application. It provides general purpose functionality like pattern scanning, hooking and laying out foreign classes. Additionally it contains some D3D and OpenGL drawing facilities and a cross-platform, high-performance, 3D-capable, transparent overlay.