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Lunar Lander game written in rust with WebAssembly
Inspired by "Lunar lander" game, based on vector physics.
Jeu d'atterissage lunaire Lunar Lander écrit en Pascal (Turbo Pascal ou Free Pascal)
OpenGL lunar lander simulation game
A game inspired by "Lunar Lander", but with Newtonian gravity and rigid-body collision physics
Ready for compile 3-game firmware for microcontrollers (AVR Atmel, Arduino nano).
Lunar lander game for the HP prime. Still under development.
Landing pad is always at coordinates (0,0). Coordinates are the first two numbers in state vector. Reward for moving from the top of the screen to landing pad and zero speed is about 100..140 points. If lander moves away from landing pad it loses reward back. Episode finishes if the lander crashes or comes to rest, receiving additional -100 or +100 points. Each leg ground contact is +10. Firing main engine is -0.3 points each frame. Solved is 200 points. Landing outside landing pad is possible. Fuel is infinite, so an agent can learn to fly and then land on its first attempt. Four discrete actions available: do nothing, fire left orientation engine, fire main engine, fire right orientation engine.
Lunar Lander: Remake of the Lunar-Lander-Game from 1969