There are 1 repository under garrysmod-module topic.
Retrieves client-sided Lua files from Garry's Mod game servers
A module for Garry's Mod that mitigates exploits on the Source engine.
A repository of common bits for compilation projects based on Garry's Mod.
A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).
A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.
A module for Garry's Mod that adds hooks for obtaining errors that happen on the client and server (if activated on server, it also pushes errors from clients).
All in one Garry's Mod binary module for x86 linux/windows srcds that provide access to various source/gmod methods and callbacks. Make your serverside scripts more optimized, powerfull and secure! đź’Ş
Modules for Garry's Mod that add bindings for OS sockets through luasocket.
Garry's Mod API which allows the creation and usage of custom model animations stored as Lua tables rather than animations in the model file.
Modules for Garry's Mod that add threads through Lua Lanes.
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
Internal binary module for the luapack project.
Tiny tool for making accessing Source Engine's interfaces simpler
Integrate Yuescript/Moonscript into your Garry's Mod!
A module for Garry's Mod that interfaces to interact with concommands from VALVe's engine.
A Garry's Mod module that intercepts the engine's messages and passes them to Lua. Also able to prevent them from printing.
Modules for Garry's Mod for obtaining pointers to functions inside of modules (specially useful for loading Lua only modules).
Make your Garry's Mod I/O asynchronous!
A module for Garry's Mod that interfaces to interact with convars from VALVe's engine.
A Garry's Mod module that provides an interface for external consoles.
Simple runtime symbol resolving library written in modern C++ 20
A module for Garry's Mod that provides interfaces to interact with stringtables from VALVe's engine.
A Garry's Mod module that copies the log messages and passes them to Lua. Also able to manipulate logging channels.
My own collection of random symbols for sigscan with garrysmod_common
A Garry's Mod module to create asynchronous child processes. It also allows you to use its error, input and output handles to retrieve or push data to the process.
Gmod dll that allows you to change convars.