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A First-Person Controller for Unity.
A very very basic first person controller and character for Unity using the new Input System
A simple and extensible first person controller.
A simple first person controller using Unity's new input system & build-in CharacterController.
A controller with multiple functionalities and parameterization to make it easy to start new games
First Person Controller used in the game "...De Miedo" by Leafsoft Games. Adapted from Q_Move by Btan2.
Ultra-simple first person controller code for godot.
The game was developed using c# using concepts of arrays to store information, if and else statements to form logic based interactions
Minimalist Camera3D script with realistic camera shake and interpolated rotation.
First-person player controller made in C# for the Unity game engine