Andrea Catania's repositories
godot_tracy
The C++ and GDScript profiler for GodotEngine games
RuntimeSkeletalMeshGenerator
Helper to create a SkeletalMeshComponent in UE4 at runtime.
amethyst_physics
Amethyst physics engine abstraction layer
amethyst_physics_test
Amethyst physics tutorial
video_ludo
Video Ludo is a movie reader written in rust, that allows to easily extract frames or audio samples from the streams, ready to be reproduced.
godot-kinematic-body
This is a module for Godot 4 that provides much better support to create KinematicBody.
amethyst_nphysics
Amethyst physics - NPhysics backend
SeamlessAnimatedSkeletons
The SeamlessAnimatedSkeletons is an Unreal Engine 4 plugin that simplify the use of many skeletons.
godot-docs
Godot Engine official documentation
godot-sqlite
SQLite engine module for Godot based on gdsqlite-native
godot-tests
Repository for Godot benchmarks, regression tests, etc.
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
markdown_readme
Markdown - you can mark up titles, lists, tables, etc., in a much cleaner, readable and accurate way if you do it with HTML.
o3de
Source for O3DE (Open 3D Engine)
pytorch_mnist
Pytorch Mnist test
rust-ffmpeg-sys
FFmpeg bindings for Rust.
shields
Concise, consistent, and legible badges in SVG and raster format
tracy
C++ frame profiler
UE4-Gitignore
My .gitignore for Unreal Engine 4 Projects, used as the base of Github's.
WickedEngine
C++ game engine focusing on modern rendering techniques and performance.