There are 3 repositories under board-game-framework topic.
Board game AI implementations using Monte Carlo Tree Search
An implementation of 9x9 Tic Tac Toe
A generic board game socket server
A generic board game socket client
A board game framework, focused not on graphics or user interfaces, but on artificial players design, implementation and testing.
BoardGamr-Engine is Game Engine to make console board games in c/c++ it provide all the necessary methods to make simple game using only ASCII characters provides various types of board,game cards,dice and player modules
Developed a multiplayer multithreaded tic-tac-toe game in python3 using the pygame module along with the socket and threading library.This was done as the final project of the Operating Systems course.
Mancala implementation for Ludorum
All the boards you'll ever need.
currently empty! a collection of pieces/concepts in game design for use by designers, hackers, or just creative players. take control of your gaming experience!
EcmaserveGames is intended to be an expressive ecosystem for building web-based board(-like) games. The host ⬛ server is the skeleton on which to build your own game
Pygmalion primarily is a chess-engine. The layout of the source-code is however designed to also support other chess-like boardgames. Tic Tac Toe being the toy example in the repo to demonstrate this.
Implementation of a board game made up by Chris Outen.
An implementation of the game Connect Four
Chess board game implementation for Ludorum.
Colograph game implementation for Ludorum.
Connect Four board game implementation for Ludorum.
Reversi board game implementation for Ludorum.
AI for board games
Alpha releases, documentation, and issues for Tabletop Engine.