There are 4 repositories under barracuda topic.
Localize 2D image object detection in 3D Scene with Yolo in Unity Barracuda and ARFoundation.
BlazePoseBarracuda is a human 2D/3D pose estimation neural network that runs the Mediapipe Pose (BlazePose) pipeline on the Unity Barracuda with GPU.
HolisticMotionCapture is an application and package that can capture the motion of a person with only a monocular color camera and move the VRM avatar's pose, face, and hands.
An example of using Tensorflow and ONNX models with Unity Barracuda inference engine for image classification and object detection.
HolisticBarracuda is the Unity Package that simultaneously estimates 33 pose, 21 per-hand, and 468 facial landmarks on the Unity Barracuda with GPU.
This tutorial series provides step-by-step instructions for how to perform human pose estimation in Unity with the Barracuda inference library.
Full body pose estimation to be used with HMD (Quest2) built in Unity
SelfieSegmentationBarracuda is a human segmentation neural network that runs the Mediapipe Selfie Segmentation on the Unity Barracuda.
PoseNet Using Unity MLAgents Barracuda Engine
PoseDetectionBarracuda is a human pose detecter that runs the Mediapipe Pose Detection neural network model on the Unity Barracuda.
PoseLandmarkBarracuda is a human pose landmark detecter that runs the Mediapipe Pose Landmark neural network model on the Unity Barracuda.
Deploying the Barracuda Next-Gen Firewall on Azure with ARM template
A simple Unity project demonstrating how to perform object detection with the barracuda-inference-yolox package.
This Unity package extends the functionality of the barracuda-inference-base package to perform object detection using YOLOX models.
Unity Barracudaを用いてMNIST(手書き数字認識)をWebGL上で推論するサンプルです。
Unity Barracudaを用いてMobileNet(画像クラス分類)をWebGL上で推論するサンプルです。
Unity Barracudaを用いてTinyYoloV2をWebGL上で推論するサンプルです。
EasyComputerVision is a Unity plugin that integrates Sentis with a code-free interface to offer an easy way to run ML/DL computer vision models inside the Unity Game Engine
Unity Barracudaを用いてリバーシAI(簡易なMLP)をWebGL上で推論するサンプルです。リバーシ用のモデルは教師有り学習で作成したものを使用しています。
NGK2022S(名古屋合同懇親会 2022年新年会)のLT資料「Unity Barracuda でニューラルネットワークの推論」
This is prediction demo of TensorFlow YamNet model on Unity Barracuda.
Unity BarracudaでSingle-Hand-Localizationを動作させるサンプルです。単一の手の位置推定を行います。また、現時点(2021/04/02)でUnityのWebGLはCPU推論のみのサポートです。
A simple Unity project demonstrating how to perform 2D human pose estimation with the barracuda-inference-posenet package.
Deploying the Barracuda Web Application Firewall on Azure with ARM template
A simple Unity BRP (Built-in Render Pipeline) project demonstrating how to perform object detection with the barracuda-inference-yolox package using the in-game camera.
This Unity package provides a foundation for performing inference with the Barracuda inference library. It includes a flexible base class to extend with task-specific packages.
Another internet radio player project reusing parts and case of an old DNT IPdio Tune internet radio.
Terraform modules for CloudGen Access resources
CloudFormation Template deploys the Barracuda NGF in an AWS autoscaling cluster
CloudFormation Template deploys the Barracuda WAF in an AWS autoscaling cluster
This Unity package extends the functionality of the barracuda-inference-base package to perform 2D human pose estimation using PoseNet models.
A Nextflow workflow that utilizes GPU enabled Singularity containers to process scRNA-seq data
A simple Unity project demonstrating how to perform image classification with the barracuda-inference-image-classification package.