koide3 / iridescence

3D visualization library for rapid prototyping of 3D algorithms

Home Page:https://koide3.github.io/iridescence/

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Iridescence

Iridescence is a light-weight visualization library for rapid prototyping of 3D algorithms. This library is designed for accelerating personal research and development projects (mainly focusing on point-cloud-related algorithms) and is NOT intended to be a general-purpose visualization library with rich rendering capabilities.

Build on Ubuntu 20.04 / 22.04 / 24.04

Features

What this library provides:

  • An easy-to-use 3D visualization framework (inpaticular suitable for rendering point clouds)
  • Tightly integrated Dear ImGui interfaces for rapid UI design

What this library does NOT provide:

  • Realistic rendering and shading
  • Rich textured 3D mesh rendering

See documentation for details.

Dependencies

Installation

Install from source

# Install dependencies
sudo apt-get install -y libglm-dev libglfw3-dev libpng-dev libjpeg-dev libeigen3-dev

# Build and install Iridescence
git clone https://github.com/koide3/iridescence --recursive
mkdir iridescence/build && cd iridescence/build
cmake ..
make -j
sudo make install

# [Optional] Build and install python bindings
cd ..
pip install .

# [Optional2] Install stubs for autocomplete
pip install pybind11-stubgen
cd ~/.local/lib/python3.12/site-packages
pybind11-stubgen -o . --ignore-invalid=all pyridescence

Install from PPA [AMD64, ARM64]

Ubuntu 24.04

curl -s --compressed "https://koide3.github.io/ppa/ubuntu2404/KEY.gpg" | gpg --dearmor | sudo tee /etc/apt/trusted.gpg.d/koide3_ppa.gpg >/dev/null
echo "deb [signed-by=/etc/apt/trusted.gpg.d/koide3_ppa.gpg] https://koide3.github.io/ppa/ubuntu2404 ./" | sudo tee /etc/apt/sources.list.d/koide3_ppa.list

sudo apt update && sudo apt install -y libiridescence-dev

Ubuntu 22.04

curl -s --compressed "https://koide3.github.io/ppa/ubuntu2204/KEY.gpg" | gpg --dearmor | sudo tee /etc/apt/trusted.gpg.d/koide3_ppa.gpg >/dev/null
echo "deb [signed-by=/etc/apt/trusted.gpg.d/koide3_ppa.gpg] https://koide3.github.io/ppa/ubuntu2204 ./" | sudo tee /etc/apt/sources.list.d/koide3_ppa.list

sudo apt update && sudo apt install -y libiridescence-dev

Ubuntu 20.04

curl -s --compressed "https://koide3.github.io/ppa/ubuntu2004/KEY.gpg" | gpg --dearmor | sudo tee /etc/apt/trusted.gpg.d/koide3_ppa.gpg >/dev/null
echo "deb [signed-by=/etc/apt/trusted.gpg.d/koide3_ppa.gpg] https://koide3.github.io/ppa/ubuntu2004 ./" | sudo tee /etc/apt/sources.list.d/koide3_ppa.list

sudo apt update && sudo apt install -y libiridescence-dev

Use Iridescence in your cmake project

# Find package
find_package(Iridescence REQUIRED)

# Add include dirs and link libraries
add_executable(your_program
  src/your_program.cpp
)
target_link_libraries(your_program
  Iridescence::Iridescence
)

Minimum example

C++:

#include <glk/primitives/primitives.hpp>
#include <guik/viewer/light_viewer.hpp>

int main(int argc, char** argv) {
  // Create a viewer instance (global singleton)
  auto viewer = guik::LightViewer::instance();

  float angle = 0.0f;

  // Register a callback for UI rendering
  viewer->register_ui_callback("ui", [&]() {
    // In the callback, you can call ImGui commands to create your UI.
    // Here, we use "DragFloat" and "Button" to create a simple UI.
    ImGui::DragFloat("Angle", &angle, 0.01f);

    if (ImGui::Button("Close")) {
      viewer->close();
    }
  });

  // Spin the viewer until it gets closed
  while (viewer->spin_once()) {
    // Objects to be rendered are called "drawables" and managed with unique names.
    // Here, solid and wire spheres are registered to the viewer respectively with the "Rainbow" and "FlatColor" coloring schemes.
    // The "Rainbow" coloring scheme encodes the height of each fragment using the turbo colormap by default.
    Eigen::AngleAxisf transform(angle, Eigen::Vector3f::UnitZ());
    viewer->update_drawable("sphere", glk::Primitives::sphere(), guik::Rainbow(transform));
    viewer->update_drawable("wire_sphere", glk::Primitives::wire_sphere(), guik::FlatColor({0.1f, 0.7f, 1.0f, 1.0f}, transform));
  }

  return 0;
}
Python version
#!/usr/bin/python3
import numpy
from scipy.spatial.transform import Rotation

from pyridescence import *

# Create a viewer instance (global singleton)
viewer = guik.LightViewer.instance()

angle = 0.0

# Define a callback for UI rendering
def ui_callback():
  # In the callback, you can call ImGui commands to create your UI.
  # Here, we use "DragFloat" and "Button" to create a simple UI.

  global angle
  _, angle = imgui.drag_float('angle', angle, 0.01)

  if imgui.button('close'):
    viewer.close()

# Register a callback for UI rendering
viewer.register_ui_callback('ui', ui_callback)

# Spin the viewer until it gets closed
while viewer.spin_once():
  # Objects to be rendered are called "drawables" and managed with unique names.
  # Here, solid and wire spheres are registered to the viewer respectively with the "Rainbow" and "FlatColor" coloring schemes.
  # The "Rainbow" coloring scheme encodes the height of each fragment using the turbo colormap by default.
  transform = numpy.identity(4)
  transform[:3, :3] = Rotation.from_rotvec([0.0, 0.0, angle]).as_matrix()
  viewer.update_drawable('sphere', glk.primitives.sphere(), guik.Rainbow(transform))
  viewer.update_drawable('wire_sphere', glk.primitives.wire_sphere(), guik.FlatColor(0.1, 0.7, 1.0, 1.0, transform))

example_01

See documentation for details.

Some use examples in my academic works

ral2021 iros2022

License

This package is released under the MIT license.

About

3D visualization library for rapid prototyping of 3D algorithms

https://koide3.github.io/iridescence/

License:MIT License


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