Soohwan Kim's repositories
4d-gaussian-splatting
[ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
4DGaussians
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Academic-project-page-template
A project page template for academic papers. Demo at https://eliahuhorwitz.github.io/Academic-project-page-template/
awesome-ai-papers
A curated list of the most impressive AI papers
clecture
C Programming course slides written in Latex
dino
PyTorch code for Vision Transformers training with the Self-Supervised learning method DINO
dinov2
PyTorch code and models for the DINOv2 self-supervised learning method.
DragGAN
Official Code for DragGAN (SIGGRAPH 2023)
evo
Python package for the evaluation of odometry and SLAM
fast_gicp
A collection of GICP-based fast point cloud registration algorithms
fastcampus_slam_codes
Code exercises for the SLAM course in 'Computer Vision, LiDAR processing, and Sensor Fusion for Autonomous Driving' lecture series
FSGS
"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang
GaussianSplattingViewer
Tiny Gaussian Splatting Viewer
gsplat.js
JavaScript Gaussian Splatting library.
ig_lio
iG-LIO: An Incremental GICP-based Tightly-coupled LiDAR-inertial Odometry
NeRF-LOAM
[ICCV2023] NeRF-LOAM: Neural Implicit Representation for Large-Scale Incremental LiDAR Odometry and Mapping
parsac
PARSAC: Accelerating Robust Multi-Model Fitting with Parallel Sample Consensus
RayDiffusion
Code for "Cameras as Rays"
SegAnyGAussians
The official implementation of SAGA (Segment Any 3D GAussians)
segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
splat
An experimental 3D Gaussian Splat viewer written in Rust (CPU rendering)
SplaTAM
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
splatapult
A 3d gaussian splatting renderer in C++ and OpenGL
SuGaR
Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering