heitaoflower's repositories
unity-teddy
Teddy algorithm implementation in Unity.
Jackal
Jackal => 经典FC游戏《赤色要塞》
Ursine3D
Ursine 3D Engine / Editor
FNode
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
spatial-collision-datastructures
Benchmark of various spatial data structures for collision detection.
ff7_opengl
Complete OpenGL replacement of the Direct3D renderer used in the original ports of Final Fantasy VII and Final Fantasy VIII for the PC.
exoplayer-graphics
An native c graphics extensible library for ExoPlayer.
Adapt-block-texture-compression-algorithm-toy
A small program that roughly demostrates the ideal of "ASTC"(Adapt Scale Texture Compression),a new generation texture compression solution.
disassembly-girl
This is a small game developed with unity3d.
rPBR
Physically based rendering (PBR) for raylib
GST
Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.
vulkan-tutorial-3rdparty
This is 3rdparty for vulkan-tutorial.
mTec
Efficient rendering with distance fields
VoxLauncher
Vox Launcher to run the Vox game
Vogue
A Voxel Roguelike
ChromaPack
ChromaPack -- A lossy texture compression plugin for Unity.
Vox
Voxel Engine and Voxel Game Development
unity-ycca-subsampling
Texture compressions for Unity inspired by ChromaPack.
unity-procedural-flower
Procedural flower generator for Unity.
SimpleVoxelEngine
A simple voxel engine written from the ground up in C++ and OpenGL
texture-tester
Simple page for testing WebGL texture support
Pinocchio
The pinocchio auto-rigging / weighting tool - modification
starlab-mcfskel
Mean Curvature Skeletons (i.e. curve-skeleton extraction via mean curvature flow)
cdogs-sdl-android
Android port of C-Dogs SDL
mcflow
An implementation of implicit curvature flow as described in "Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow" by Desbrun et al.