heitaoflower's repositories
animation
Animation of character skin and skeleton, as well as particle simulations with OpenGL
bitty
Bitty Engine - An itty bitty 2D game engine, with built-in editors, programmable in Lua.
astc_encoder
real time ASTC texture compression by computer shader
cdogs-sdl
Classic overhead run-and-gun game
common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
ConsoleImage
Display image in console using specified characters (OpenGL based)
crunchy-bytes
C++ 17 Schema Serialization Library
fftWater
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
FrameGraph
Renderer agnostic frame graph library
idot-png-encoder
A Python Script to convert Normal PNG Image to Apple iDOT PNG Image.
KinderBoys
Project 1 - My first amazing arcade game
KotlinASTC
ASTC Texture Codec written in Kotlin
libretro-chailove
:heart: 2D Game Framework with ChaiScript
machinery_blog_archive
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
melt-emscripten
Example embedded in the page http://karim.naaji.fr/blog/2019/15.11.19.html
obj2voxel
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
OpenLara
Classic Tomb Raider open-source engine
overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
RealBugEngine
Basic engine created for UPC's Master in Advanced Programming for AAA Videogames.
SPCRJointDynamics
布風骨物理エンジン
textureCompression
in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC
tinycolormap
A header-only, single-file library for colormaps written in C++11
TwinlightSouls
Beatem-up game made with LittleOrionEngine.
UnityVolumetricHeatDiffusion
Volumetric heat diffusion for Automatic Mesh Skinning
Vertex-Blend-Attribute-Compression
Supplemental Code for Vertex-Blend Attribute Compression
vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
Zmeya
Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications