heitaoflower

heitaoflower

Geek Repo

Company:sensetime

Location:China, ShenZhen

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heitaoflower's repositories

animation

Animation of character skin and skeleton, as well as particle simulations with OpenGL

Language:C++Stargazers:0Issues:0Issues:0

bitty

Bitty Engine - An itty bitty 2D game engine, with built-in editors, programmable in Lua.

Language:C++License:BSD-3-ClauseStargazers:0Issues:0Issues:0

astc_encoder

real time ASTC texture compression by computer shader

License:MITStargazers:0Issues:0Issues:0

cdogs-sdl

Classic overhead run-and-gun game

License:GPL-2.0Stargazers:0Issues:0Issues:0

common-3d-test-models

Repository containing common 3D test models in original format with original source if known and obj mesh

Language:ForthStargazers:0Issues:0Issues:0

ConsoleImage

Display image in console using specified characters (OpenGL based)

License:MITStargazers:0Issues:0Issues:0

crunchy-bytes

C++ 17 Schema Serialization Library

License:MITStargazers:0Issues:0Issues:0

fftWater

Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water

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FrameGraph

Renderer agnostic frame graph library

License:MITStargazers:0Issues:0Issues:0
License:MITStargazers:0Issues:0Issues:0

idot-png-encoder

A Python Script to convert Normal PNG Image to Apple iDOT PNG Image.

License:MITStargazers:0Issues:0Issues:0

KinderBoys

Project 1 - My first amazing arcade game

License:MITStargazers:0Issues:0Issues:0

KotlinASTC

ASTC Texture Codec written in Kotlin

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libretro-chailove

:heart: 2D Game Framework with ChaiScript

License:MITStargazers:0Issues:0Issues:0

machinery_blog_archive

A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.

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melt-emscripten

Example embedded in the page http://karim.naaji.fr/blog/2019/15.11.19.html

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obj2voxel

Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.

License:MITStargazers:0Issues:0Issues:0

OpenLara

Classic Tomb Raider open-source engine

License:BSD-2-ClauseStargazers:0Issues:0Issues:0

overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

License:Apache-2.0Stargazers:0Issues:0Issues:0
License:NOASSERTIONStargazers:0Issues:0Issues:0
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RealBugEngine

Basic engine created for UPC's Master in Advanced Programming for AAA Videogames.

License:MITStargazers:0Issues:0Issues:0

SPCRJointDynamics

布風骨物理エンジン

License:MITStargazers:0Issues:0Issues:0

textureCompression

in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC

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tinycolormap

A header-only, single-file library for colormaps written in C++11

License:MITStargazers:0Issues:0Issues:0

TwinlightSouls

Beatem-up game made with LittleOrionEngine.

License:MITStargazers:0Issues:0Issues:0

UnityVolumetricHeatDiffusion

Volumetric heat diffusion for Automatic Mesh Skinning

License:MITStargazers:0Issues:0Issues:0

Vertex-Blend-Attribute-Compression

Supplemental Code for Vertex-Blend Attribute Compression

Language:CLicense:MITStargazers:0Issues:0Issues:0

vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

License:GPL-3.0Stargazers:0Issues:0Issues:0

Zmeya

Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications

License:MITStargazers:0Issues:0Issues:0