heitaoflower

heitaoflower

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Company:sensetime

Location:China, ShenZhen

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Ethertia

"Minecraft + GTAV + VRChat" A Sandbox Survival Game with Vulkan, PhysX, C++20.

Language:C++License:NOASSERTIONStargazers:1Issues:0Issues:0

basis_universal

Basis Universal GPU Texture Codec

License:Apache-2.0Stargazers:0Issues:0Issues:0

BF-Job-System

A C++17 job system library for use in game engines.

License:MITStargazers:0Issues:0Issues:0

BinaryIO

Library for managing binary data streams in C++

License:MITStargazers:0Issues:0Issues:0

bvh

A modern C++ BVH construction and traversal library

Language:C++License:MITStargazers:0Issues:0Issues:0

Ceras

Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c

License:MITStargazers:0Issues:0Issues:0

compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

Stargazers:0Issues:0Issues:0

dietgpu

GPU implementation of a fast generalized ANS (asymmetric numeral system) entropy encoder and decoder, with extensions for lossless compression of numerical and other data types in HPC/ML applications.

License:MITStargazers:0Issues:0Issues:0

etcpak

The fastest ETC compressor on the planet

License:NOASSERTIONStargazers:0Issues:0Issues:0

fgac

Run Time GPU ASTC Compression Using Cuda / Dx12 direct storage

License:MITStargazers:0Issues:0Issues:0

FlaxEngine

Flax Engine – multi-platform 3D game engine

License:NOASSERTIONStargazers:0Issues:0Issues:0

GPURealTimeBC6H

Real-time BC6H compression on GPU

License:MITStargazers:0Issues:0Issues:0

Granite

My personal Vulkan renderer

License:MITStargazers:0Issues:0Issues:0
License:NOASSERTIONStargazers:0Issues:0Issues:0

hwinfo

cross platform C++ library for hardware information (CPU, RAM, GPU, ...)

License:MITStargazers:0Issues:0Issues:0

kram

Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing textures.

License:MITStargazers:0Issues:0Issues:0

libcuckoo

A high-performance, concurrent hash table

License:NOASSERTIONStargazers:0Issues:0Issues:0

LunaSDK

Luna SDK is a C++ software development framework for real-time rendering applications.

License:NOASSERTIONStargazers:0Issues:0Issues:0

master_thesis_traverse_research

All documents related to my master thesis

Language:TeXStargazers:0Issues:0Issues:0

neco

Concurrency library for C (coroutines)

License:MITStargazers:0Issues:0Issues:0

neural-compression-textures

Implementation of random access neural compression for material textures

License:MITStargazers:0Issues:0Issues:0

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

RenderGraph

Render graph management library.

License:MITStargazers:0Issues:0Issues:0

sailor

A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.

Stargazers:0Issues:0Issues:0
License:MITStargazers:0Issues:0Issues:0

tacent

A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filtering, command-line parsing, etc.

License:ISCStargazers:0Issues:0Issues:0

UnityAstcGpuEncoder

Encode astc texture in pixel shader

Stargazers:0Issues:0Issues:0

VkDoom

ZDoom based source port with a primary focus on Vulkan and modern computers

License:GPL-3.0Stargazers:0Issues:0Issues:0

Vulkan-Samples

One stop solution for all Vulkan samples

License:Apache-2.0Stargazers:0Issues:0Issues:0