heitaoflower

heitaoflower

Geek Repo

Company:sensetime

Location:China, ShenZhen

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heitaoflower's repositories

AssetKit

🎨 Modern 2D/3D - Importer • Exporter • Util - Library, also called (AssetIO)

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BetterSpades

BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

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AssetBundleDecompressor

Unity AssetBundle decompress library in C

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engine

Home of a voxel game engine and its tools (like a voxel editor)

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FasTC

A fast texture compressor for various formats

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fibers

The fiber sourcebook

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FlapHero

A small C++ game built using Plywood

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FlexibleReflection

Sample project for a small, flexible runtime reflection system using C++11

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framepacker

An open source implementation of a texture bin packing algorithm. It's similar to texture tools like the TexturePacker.

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gl-transitions

The open collection of GL Transitions

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island

🌋🐎 Project Island is an experimental, hot-reloading Vulkan renderer/proto-engine for Linux, written in C/C++.

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LittleOrionEngine

C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.

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magma

Magma - abstraction layer to facilitate usage of Khronos Vulkan API

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melt-emscripten

Example embedded in the page http://karim.naaji.fr/blog/2019/15.11.19.html

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MIDIVisualizer

A small MIDI visualizer tool, using OpenGL

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Native_SDK

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications

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obj2voxel

Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.

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Overload

3D Game engine with editor

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RealBugEngine

Basic engine created for UPC's Master in Advanced Programming for AAA Videogames.

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Stardust-Engine

A brand new, easy to use, and beautiful game engine for Windows, Mac OS X, Linux, PSP, and more coming soon!

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TaskScheduler

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

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Tiny

A very small statically-typed embeddable scripting language.

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tinycolormap

A header-only, single-file library for colormaps written in C++11

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TwinlightSouls

Beatem-up game made with LittleOrionEngine.

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VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

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vk_toon_shader

Silhouette and toon shading post-processing with Vulkan

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vulkan-kompute

General purpose GPU compute framework for cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases.

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VulkanSceneGraph

Vulkan & C++17 based Scene Graph Project

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WolkenWelten

Multiplayer Voxel Survival in C99, includes a badly written implementation of LISP

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Zmeya

Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications

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