ProdiG66 / PID_Controller

Proportional-Integral-Derivative (PID) controller implementation in Unity C#

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PID Controller for Unity

Overview

This project provides a simple and versatile Proportional-Integral-Derivative (PID) controller implementation for Unity. PID controllers are widely used in control systems to maintain or achieve a desired setpoint by adjusting the system's output. This Unity-specific PID controller can be easily integrated into your Unity projects to achieve precise and stable control in various applications.

Features

  • Easy Integration: The PID controller is designed to be easily integrated into your Unity projects, allowing for seamless use in a variety of scenarios.
  • Customizable Parameters: The controller comes with customizable PID parameters (Proportional, Integral, Derivative gains) to fine-tune the performance based on your specific requirements.
  • Versatility: Suitable for a wide range of applications, such as robot control, camera stabilization, and other scenarios where precise and dynamic control is necessary.

Requirements

  • Unity installed (version 2021.3.9f1 or later).

Getting Started

  1. Clone the repository:

    git clone https://github.com/ProdiG66/PID_Controller.git
  2. Open the project in Unity.

  3. Explore scripts located at "Assets/_Scripts" folder

Contributing

If you'd like to contribute to this project, feel free to fork the repository and submit a pull request. Bug reports, suggestions, and feedback are also welcome!

License

This project is licensed under the MIT License.

Enjoy!

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Proportional-Integral-Derivative (PID) controller implementation in Unity C#

License:MIT License


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