Minghou-Lei / unity-texture-debugger

A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen

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Texture Debugger

Status: Finished

A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen.

You can just simply enter the TextureName and display position of the texture to display it on the screen and also drag to select the rendering order.

Texture%20Debugger%20e0a175814ec34efe8bcfc4ab29a4f021/Untitled.png

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A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen


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Language:C# 62.3%Language:ShaderLab 37.7%