Giters
Looooong
/
UnityAsyncImageLoader
Asynchronous Image Loader for Unity
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
192
Watchers:
7
Issues:
14
Forks:
24
Looooong/UnityAsyncImageLoader Issues
Encode Texture2d Asynchronously
Updated
9 months ago
Maybe Prefer to use simpler api for larger ammount of use cases?
Closed
10 months ago
Comments count
1
Change interface from byte[] to Memory<byte>
Updated
10 months ago
Comments count
1
System.ArgumentException: Invalid length of '{0}'. It must be greater than 0.
Updated
a year ago
Comments count
1
webgl
Updated
a year ago
Comments count
2
Exception: Bitmap bitdepth not supported: 8
Closed
a year ago
Comments count
1
OpenEXR loads as full white image instead of its content. Is it supported ATM?
Updated
a year ago
Comments count
8
CreateFromImageAsync Texture2D does not work async / SupportsTextureFormatNative error
Updated
a year ago
Comments count
6
Transparency issue vs using unitys native importer
Closed
a year ago
Comments count
3
LoadImageAsync fails to generate mipmaps
Closed
a year ago
Comments count
6
Question: Does this plugin work with android builds?
Updated
a year ago
Comments count
7
Texture Blinking Issue
Updated
a year ago
Comments count
4
MacOS
Updated
2 years ago
Comments count
1
Could you add performance tests?
Updated
2 years ago