Maybe Prefer to use simpler api for larger ammount of use cases?
studentutu opened this issue · comments
Roman Fedorov commented
Here is the same thing with all the tests but using pure Unity methods - https://github.com/studentutu/AsyncLoadTexture
We have used it extensively - it works on all platforms, regardless of content.
krisrok commented
From a quick glance it looks like the linked project aims to asynchronously download textures while this package's goal is to asynchronously decode and push them to the GPU.