Looooong / UnityAsyncImageLoader

Asynchronous Image Loader for Unity

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Transparency issue vs using unitys native importer

timwillhack opened this issue · comments

For some reason after using this image loader into a texture when applied to a sprite has a little transparency across the entire image. I'm not sure if its the texture itself or the way unity utilizes it differently than using the built in editor texture importer. I don't know how to configure it in a way that stops this from happening.

commented

This is probably because the alpha accuracy is lost when mipmap is generated. You can try to change it this way
@timwillhack @Looooong

image

@LK-Coco I think you are correct and this should be applied to the other channels as well. I don't know why I made this mistake in the first place 😞

This is fixed in the latest commit.