Transparency issue vs using unitys native importer
timwillhack opened this issue · comments
For some reason after using this image loader into a texture when applied to a sprite has a little transparency across the entire image. I'm not sure if its the texture itself or the way unity utilizes it differently than using the built in editor texture importer. I don't know how to configure it in a way that stops this from happening.
This is probably because the alpha accuracy is lost when mipmap is generated. You can try to change it this way
@timwillhack @Looooong
@LK-Coco I think you are correct and this should be applied to the other channels as well. I don't know why I made this mistake in the first place 😞
This is fixed in the latest commit.